
AAA Game Project
PGA TOUR 2K25
2K Games · 2025
Character Art
Final Polish of the Player Experience
My main focus was on the final layer of polish for the player characters — the bread-and-butter work of corrective blendshapes and dynamic drapery maps. Working with the team, I helped bring several key outfits to life in motion, adding the subtle deformation and fabric behavior needed as the cloth swirls, bends, and slides around the player's body during a swing and the other most frequent motions of the golf players. These are the types of details many games skip due to the significant artistic and technical challenges involved, but a subtle quality that can make a big difference.
Key Outfits
Corrective Blendshapes & Wrinkle Maps
Craft
Correctives & Wrinkle Maps
This meant defining key poses, creating trigger logic, sculpting corrective blendshapes, carefully aligning geometries while being mindful of skinning, as well as extracting and blending normal maps with great care. The work required a bit of tool development in Maya, as well as a bridge between Maya and ZBrush for fast and easy iterations, map extractions and more.




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