PGA TOUR 2K25

AAA Game Project

PGA TOUR 2K25

2K Games · 2025

PGA TOUR 2K25 — Official Trailer

Character Art

Final Polish of the Player Experience

My main focus was on the final layer of polish for the player characters — the bread-and-butter work of corrective blendshapes and dynamic drapery maps. Working with the team, I helped bring several key outfits to life in motion, adding the subtle deformation and fabric behavior needed as the cloth swirls, bends, and slides around the player's body during a swing and the other most frequent motions of the golf players. These are the types of details many games skip due to the significant artistic and technical challenges involved, but a subtle quality that can make a big difference.

Key Outfits

Women's Shirt — Swing Deformation
Men's Shirt — Swing Deformation

Corrective Blendshapes & Wrinkle Maps

PGA TOUR 2K25 — First Look

Craft

Correctives & Wrinkle Maps

This meant defining key poses, creating trigger logic, sculpting corrective blendshapes, carefully aligning geometries while being mindful of skinning, as well as extracting and blending normal maps with great care. The work required a bit of tool development in Maya, as well as a bridge between Maya and ZBrush for fast and easy iterations, map extractions and more.

Arms Up
Arms Up
Bend Forward
Bend Forward
Drive Right
Drive Right
Normal Map Blending — Maya ↔ ZBrush
Normal Map Blending — Maya ↔ ZBrush

Gallery